Phoenix
A phoenix is a guise into which a player can transform to temporarily increase their own combat abilities.
How to transform
- To become a phoenix, you must use a Phoenix Glyph.
- To remain in phoenix form, you must "eat" 2 creature food every 30 seconds (twice as much as a mule).
- To "eat", you must keep creature food in your inventory. It will be consumed automatically. Unlike normal food, creature food can be consumed on a Day of Fasting.
- If you do not have enough creature food in your inventory when it is due, you will transform back into your normal shape, requiring another phoenix glyph to become a phoenix again.
- To return to your normal form, remove all remaining creature food from your inventory and wait, or click yourself with the pointy "use" finger.
Benefits
(Is the math for these benefits correct? Is there any benefit at level 0, or do all benefits start at level 1?)
+(phoenix_level)
attack+(phoenix_level)%
chance to dodge hits, added to the 5% default chance and the Evanescence chance (if you have that perk).+(phoenix_level)
fire protection. (against what? heat or arrows?)+(5 * phoenix_level)
chance to be ressurected in addition to the Day of the Dead effect. (What does this mean? Do phoenixes always have the Day of the Dead effect, even on ordinary days?)- If the player casts magic immunity before shape-shifting, the spell will not wear off while in the phoenix form.
- If phoenix level is 5 or more, True Sight will also not wear off if cast before shape-shifting.
- Based on the level, there is a chance to not get a cooldown when using an item.
Leveling
To view your level, "look at" yourself with the eye mouse pointer while you are in phoenix form.
To reach phoenix level 1, you need 800 creature food. This is increased by 100 creature food per level. For example, phoenix level 2 requires 900 creature food. (What is the maximum level?) Therefore, the amount of food required to advance a single level (from the beginning of your current level to your next level) is given by the following formula:
food = 100(next_level + 7), where 1 <= next_level <= (Put the maximum level here)
The total amount of food required to advance to a desired level, starting from the beginning of your current level, is given by the following formula:
total_food = 50 * (desired_level(desired_level + 15) - current_level(current_level + 15)), where 0 <= current_level <= desired_level <= (Put the maximum level here)
Leveling
Note: This alternative info was observed by a player, who carefully noted down CF consumption, esp. when noticing the "jump" after level 7. However, it would be great if anyone can confirm this.
Level | required CF | Total CF needed |
---|---|---|
1 | 800 | 800 |
2 | 900 | 1700 |
3 | 1000 | 2700 |
4 | 1100 | 3800 |
5 | 1200 | 5000 |
6 | 1300 | 6300 |
7 | 1400 | 7700 |
8 | 1800 | 9500 |
9 | 2200 | 11700 |
10 | 2600 | 14300 |
11 | 3200 | 17500 |
12 | 4800 | 22300 |
13 | 6000 | 28300 |
14 | 8000 | 36300
Capabilities
See also |