Armour
Contents
No-drop Armor
Since 7-Nov-2012 leather armor, wood and enhanced wood shields, iron sword, and gold coins are undroppable on death.
Since 1-Mar-2013 iron and steel helms, iron and steel chainmail and iron and steel shields are undroppable on death
Note
No types of dragon armour, nor any types of bronze armour, can be repaired. The NPC's, such as Heavybeard, who repair armour can only repair up to titanium armour.
Damaged helms may have reduced protection as well. Steel Helm loses 2 points of radiation protection making it much less effective mining.
Helms
Item | Armour | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | max MP | max EP | EMU | Human | Degrade | No Drop |
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+1 | +1 | 3 | 0 | Break | x | |||||||
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+2 | -1 | -1 | 3 | 1 | Break | x | ||||||
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+3 | +3 | 2 | 3 | Degrade | x | |||||||
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+3 | +1 | +1 | +1 | +1 | 1 | 4 | Degrade | |||||
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+3 | +3 | +6 | 8 | 4 | Break | |||||||
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+4 | +2 | +1 | +1 | +1 | +20 | +20 | 2 | 0 | Break | |||
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+4 | +2 | +1 | +1 | +2 | +25 | +25 | 2 | 0 | Break | |||
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+4 | +2 | +2 | +25 | +25 | 2 | 0 | Degrade | |||||
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+4 | +2 | +2 | +1 | +45 | +45 | 2 | 0 | Degrade |
Helms do not affect defense, accuracy or critical to hit.
Torso armour
Item | Armour | Def | Acc | Crit | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | EMU | Human | Degrade | No Drop |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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+1-3 | +2 | +2 | 10 | 0 | Break | x | |||||||
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+2-10 | -1 | +1 | +1 | +1 | 10 | 0 | Break | ||||||
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+2-5 | -1 | -1 | -1 | -2 | -2 | 20 | 1 | Break | x | ||||
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+3-7 | -1 | -1 | -1 | -2 | -2 | 18 | 2 | Break | x | ||||
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+5-7 | -1 | -1 | -1 | -2 | -2 | 10 | 4 | Degrade | |||||
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+7-10 | -2 | -2 | -2 | -3 | -3 | +1 | 25 | 5 | Degrade | ||||
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+8-10 | -1 | -1 | -1 | -2 | -2 | +2 | 25 | 5 | Degrade | ||||
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+13-15 | -1 | -2 | -2 | +3 | 18 | 5 | Degrade | ||||||
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+12-13 | +2 | 8 | 5 | Degrade | |||||||||
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+15-16 | -1 | -1 | +4 | +3 | +3 | +3 | 35 | 5 | Degrade | ||||
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+15 | +4 | 8 | 7 | Degrade | |||||||||
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+15 | +4 | +3 | +3 | 8 | 7 | Degrade | |||||||
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+15 | +4 | +4 | -1 | +2 | +2 | 8 | 7 | Degrade | |||||
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+15 | +4 | +5 | +4 | 8 | 7 | Degrade |
Torso armour does not affect maximum ethereal points or maximum material points.
Hand armour
Item | Armour | EMU | Human | Degrade | No Drop |
---|---|---|---|---|---|
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+1 | 2 | 0 | Break | ? |
Leather gloves are used as a tool for harvesting some items.
Shields
Item | Def | Acc | Crit | Mag Prot | Mag Res | Mis Prot | EMU | Human | Degrade | No Drop |
---|---|---|---|---|---|---|---|---|---|---|
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+4 | -1 | -1 | 8 | 0 | Break | x | |||
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+5 | -1 | -1 | 10 | 1 | Break | x | |||
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+6 | -2 | -2 | 16 | 2 | Break | x | |||
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+7 | -2 | -2 | +4 | 14 | 3 | Break | x | ||
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+8 | +4 | 7 | 4 | Degrade | |||||
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+8 | -2 | -1 | +4 | +5 | 20 | 5 | Break | ||
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+8 | +6 | +2 | 8 | ? | Degrade |
Shields do not affect armour; cold, heat or radiation protection; maximum ethereal points or maximum material points.
Leg armour
Item | Armour | Def | Acc | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | EMU | Human | Degrade | No Drop |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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+1-2 | +2 | +2 | 4 | 0 | Break | x | ||||||
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+1-8 | +1 | +1 | +1 | +1 | 4 | 0 | Break | |||||
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+2-5 | -1 | -1 | -1 | +1 | 16 | 4 | Degrade | |||||
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+5 | -1 | -1 | +2 | 16 | 4 | Degrade | ||||||
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+5-8 | -1 | -1 | +3 | 10 | 4 | Degrade | ||||||
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+6 | +1 | +1 | +1 | +1 | 6 | 4 | Degrade | |||||
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+7-8 | -1 | -1 | +3 | +2 | +2 | 25 | 4 | Degrade | ||||
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+7 | +3 | +2 | +3 | 6 | 7 | Degrade | ||||||
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+7 | +4 | +3 | +4 | 6 | 7 | Degrade | ||||||
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+7 | +4 | +4 | +4 | 6 | 7 | Degrade | ||||||
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+7 | +5 | +3 | 6 | 7 | Degrade |
Leg armour does not affect critical to hit, maximum ethereal points or maximum material points. Even though the accuracy column appears empty, some degraded leg armour, including Damaged Bronze Cuisses, do affect accuracy.
Foot armour
Item | Armour | Acc | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | max EP | EMU | Human | Degrade | No Drop |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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+1 | +1 | +1 | 7 | 0 | Break | x | ||||||
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+2-3 | -1 | -1 | +1 | 8 | 4 | Degrade | ||||||
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+4 | -1 | -1 | +2 | 8 | 4 | Degrade | ||||||
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+5-6 | -1 | -1 | +3 | 8 | 4 | Degrade | ||||||
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+4-5 | +1 | +1 | +3 | +1 | 4 | 4 | Degrade | |||||
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+5-6 | +2 | +2 | +2 | 20 | 4 | Degrade | ||||||
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+6 | +2 | +1 | +2 | 4 | 7 | Degrade | ||||||
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+6 | +3 | +2 | +3 | 4 | 7 | Degrade | ||||||
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+6 | +3 | +3 | +3 | 4 | 7 | Degrade | ||||||
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+6 | +4 | +2 | +5 | 4 | 7 | Degrade |
Foot armour does not affect defense, critical to hit, maximum ethereal points or maximum material points. Even though the accuracy column appears empty, some degraded foot armour, including Damaged Bronze Greave, do affect accuracy.
Special armour
- Special armour is made by chance when manufacturing ordinary armour.
- They have the same stats as their ordinary counterparts but additionally offer special stats or effects.
- Special effects are triggered when you get hit, except for Steel Helm of Mana, Titanium Helm of Life and Red Dragon Helm of Life and Mana.
- They degrade to the ordinary damaged version of the armour. For example, the Titanium Greaves of Mirroring degrade to Used Titanium Greave.
- Red Dragon Helm of Life and Mana (RD+LM) is a special, special armor which is dropped in an instance and like the regular Red Dragon Helm it is destroyed not degraded.
Item | Special effect |
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+170 max Material Points, +40 max Ethereal Points |
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+150 max Ethereal Points |
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+150 max Material Points |
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3% chance of healing 25 Material Points |
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4% chance to freeze an opponent |
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4% chance to do Mana Drain |
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3% chance to have all your cooldowns removed |
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2% chance to increase your defense skill by 5, up to +19 to defense |
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Gives the Mirror Skin Perk |
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4% chance to do Life Drain |