PATS Hydro Guide

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The journey to hydro ore is an adventure! \o/ You have to face many dangers like strong monsters, cold, heat and radiation damage, and lots of pk-areas will be on your way. Before you start you have to pack your inventory correctly that nothing goes wrong. I hope I can help you with this guide!

THE HYDRO-DRESS

Or, you are strong enough to defend in pk and come in [Crown of Life] and titanium armor. Even better would be dragon armor.. with black and icedragon set you can walk through the lava. But never forget the rosto ;) and when you come in expensive armor i have 1 advice: bring a CotU. Dont go there in iron or steel set, because of the cold and heat damage!


THE HYDRO-INVENTORY

Used for:

3 Teleport to Range Spell Essies (+ 2 extra in case of failing) 45 mana

1 Radiation Shield Spell Essies (requires magic level 39. If you don't have that level you should bring a CoL and more HEs or use radiation potions) 30 mana

1 Teleport to Portals Room Spell Essies (or 1 Iscalrith Ring, requires magic level 24) 20 mana

1 Magic Immunity Spell (protects you against evil mages, requires level 30, else use at least magic protection) 30 mana

THE HYDRO-WAY

  • Start in Iscalrith at the storage and pack your inv there
  • When you leave storage there will be Cold Damage on your way now, but you wear leather armor, so np. Go to 198, 75, use the igloo, step on the teleportal spot and leave the igloo again.
  • You are now on the Isle of the Forgotten. Use the igloo at 134, 126.
  • Step on the telepoint and it will lead you to Imbroglio Islands. You are on Brio Isle now.
  • PK-Area and Yetis are running around. But you have the mm-cape, so they won't hurt you. (If you meet a player that attacks you, use the Disengagement Ring at once and TTPR or use your Iscalrith ring.) Go now to 130, 126 and enter the cave.
  • This is a mace called vengeance. It is safe there (no monsters, no pk). You can walk through it clicking on the lucent icy parts of the wall or just go to 33, 137 and teleport over the wall to the exit.
  • PK-Area . You are on Tio Isle now. Go to 204, 244 and enter the cave.
  • Fluffys inside. You will probably meet a few trainers there. they cant attack you here, but take care, if you leave the cave. Go to 82, 54 and cast magic immunity spell before you leave the cave again.
  • PK-area and Fluffys. You are now on Moglo Isle. Go to 318, 88 and enter the cave.
  • that cave is called nothingness. Its safe there. You can have a rest and take a deep breath. Now you are safe from monsters if you got level 52 defense and can change the mm-cape to CotU-cape. Step between the three skulls, they teleport you to another maze.
  • You are now in the Lava-room. PK-Area and Armed Orcs. High Heat Damage there, but you are safe as long as you don't come too close to the lava. Go to 249, 272 and tele to the rock in the lava and tele fast to the other side, cause the heat damage will get you on the rock. (With Black and Ice Dragon Armor you can run through the lava without losing health)
  • There is a white skull. Use the back of the head and it will tele you to the hydro cave if you do it wrong you will be back at the entrance of the lava room and you need the extra tele essies
  • Congratulation!!! You reached the Hydro-Cave. But you can still die ;) The Radiation Damage there is 5/10 sec even in full leather, so cast the radiation shield spell (or take a radiation potion, or heal yourself) and start to harvest
  • Don't go outside the cave. There is an Arctic Chimeran Wolf. and these ignore mm. TTPR back to Iscalrith for another run or use the ring.

Credits: This is a slightly adopted copy of the guide as found in the [PATS guild wiki]