Sigil
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Sigil
Magic
A sigil is a symbol that is needed along with essences to cast magic spells. Sigils are never consumed, can't break, can't be dropped or traded, and are not lost if you do a #reset
. Once you buy a sigil from the magic shops in either White Stone City or Grahm's Village, you have it for the rest of the game.
A few sigils (Air, Earth, Destroy and Death) are currently not used by any spells. Buying those sigils would therefore be pointless.
Sigil | NPC | Map | Cost | Minimum Magic Level | Number of Spells |
---|---|---|---|---|---|
Change | Regia | White Stone City | 400 | 15 | 6 |
Restore | Regia | White Stone City | 400 | 21 | 1 |
Space | Regia | White Stone City | 400 | 15 | 5 |
Increase | Regia | White Stone City | 400 | 0 | 3 |
Decrease | Regia | White Stone City | 400 | 12 | 1 |
Temporary | Regia | White Stone City | 400 | 12 | 1 |
Permanent | Regia | White Stone City | 400 | 23, Alch 20 | 1 |
Move | Regia | White Stone City | 400 | 15 | 4 |
Local | Regia | White Stone City | 400 | 15 | 3 |
Global | Regia | White Stone City | 400 | 4 | 3 |
Fire | Regia | White Stone City | 400 | 37 | 1 |
Water | Regia | White Stone City | 400 | 38 | 1 |
Air | Regia | White Stone City | 400 | 99 | 0 |
Earth | Regia | White Stone City | 400 | 99 | 0 |
Spirit | Salina | Grahm's Village, White Stone | 700 | 33 | 1 |
Matter | Salina | Grahm's Village, White Stone | 700 | 9 | 5 |
Energy | Salina | Grahm's Village, White Stone | 700 | 39 | 1 |
Magic | Salina | Grahm's Village, White Stone | 700 | 6 | 3 |
Destroy | Salina | Grahm's Village, White Stone | 700 | 99 | 0 |
Create | Salina | Grahm's Village, White Stone | 700 | 6 | 7 |
Knowledge | Salina | Grahm's Village, White Stone | 700 | 45 | 2 |
Protection | Salina | Grahm's Village, White Stone | 700 | 6 | 6 |
Remove | Salina | Grahm's Village, White Stone | 700 | 20 | 3 |
Health | Salina | Grahm's Village, White Stone | 700 | 0 | 4 |
Life | Salina | Grahm's Village, White Stone | 700 | 12 | 4 |
Death | Salina | Grahm's Village, White Stone | 700 | 99 | 0 |