Difference between revisions of "Summoning"
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** Example: At Summoning Level 50 a summoned Cyclops (natural Attack/Defense 80/80) will have 120 Attack and 40 Defense. | ** Example: At Summoning Level 50 a summoned Cyclops (natural Attack/Defense 80/80) will have 120 Attack and 40 Defense. | ||
* Charm increases the chance to summon two creatures for the price of one, it also increases critical to hit and critical to damage rates for summons. Charm is a Cross-Attribute given by Instinct and Vitality. | * Charm increases the chance to summon two creatures for the price of one, it also increases critical to hit and critical to damage rates for summons. Charm is a Cross-Attribute given by Instinct and Vitality. | ||
+ | |||
+ | Comment by Aredhel: | ||
+ | - I have got some evidence from trying to calculate a summon's a/d from a test fight, that both this formula here and the other formula on the CEL page might be incorrect. | ||
+ | - A rough formula I can come up with which gives better matches to our test results is this one: | ||
+ | ** Attack = (Creature's natural Attack) * (100 + Summ Level/2)% | ||
+ | ** Defense = (Creature's natural Defense) * (50 + Summ Level/2)% | ||
+ | ** Example1: At summoning Level 50 a summoned Polar Bear (natural a/d 55/50) will have 37 defense and 68 attack | ||
+ | ** Example2: At summoning Level 70 the Polar Bear will have 42 defense and 74 attack | ||
+ | |||
+ | So the def ranges from half to full (instead of zero to full) and the attack ranges from full to 1.5 times the normal attack, speaking levels. | ||
== [[:Category:NPCs|NPCs]] == | == [[:Category:NPCs|NPCs]] == |
Revision as of 15:28, 17 October 2010
Contents
Summoning
Though oft derided for being vile necromancy, the summoners art is a potent force that can quickly turn the tides of any battle.
Facts
- The Attack and Defense of summons are based on the creature's natural Attack and Defense and the Summoning Level. There is a "cap" at Summoning Level 100, where summons have their natural Defense and twice their natural Attack.
- Attack = (Creature's natural Attack) * {1 + (Summoning Level / 100)}
- Defense = (Creature's natural Defense) * (Summoning Level / 100)
- Example: At Summoning Level 50 a summoned Cyclops (natural Attack/Defense 80/80) will have 120 Attack and 40 Defense.
- Charm increases the chance to summon two creatures for the price of one, it also increases critical to hit and critical to damage rates for summons. Charm is a Cross-Attribute given by Instinct and Vitality.
Comment by Aredhel: - I have got some evidence from trying to calculate a summon's a/d from a test fight, that both this formula here and the other formula on the CEL page might be incorrect. - A rough formula I can come up with which gives better matches to our test results is this one:
- Attack = (Creature's natural Attack) * (100 + Summ Level/2)%
- Defense = (Creature's natural Defense) * (50 + Summ Level/2)%
- Example1: At summoning Level 50 a summoned Polar Bear (natural a/d 55/50) will have 37 defense and 68 attack
- Example2: At summoning Level 70 the Polar Bear will have 42 defense and 74 attack
So the def ranges from half to full (instead of zero to full) and the attack ranges from full to 1.5 times the normal attack, speaking levels.
NPCs
- Nahark - Summoning Books, Grubani Peninsula [67, 116]
- Sylpho - Priest of Selain, the Summoning God, located in White Stone
- Tanta - Buys and sells low level Summoning Stones, Port Anitora [84, 207]
- Mariana - Sells high level Summoning Stones, Aeth Aelfan [18, 27]
Perks
- Conjurer Perk - Mana cost is halved for summoning
- The Summoner Perk - +10% to your creature's Attack and Defense, as well as +5 to its critical to hit and to damage
Instant Summons
Summoning instant summons requires animal nexuses, a positive food level and consumes ethereal points (mana). While engaged in combat you cannot summon.
Summoning Arenas
When summoning in summoning arenas, mana cost for instant summons is halved. The effect is cumulative with the Conjurer Perk or Conjurer Cloak. Instant summons consume only 25% of the original mana cost this way.
Locations on Seridia:
- Southern Kilaran - in the northwest - [45,165]
- Tahraji Desert - Matajin Summoning Arena on west island, access from ruins of Matajin
- White Stone - near Grahm's Village - (166, 102)
Locations on Irilion:
- Arius - in the cellar of the Arius Magic School
- Willowvine Forest - in the Willowvine Forest Skill Academy
Summons list
Animals
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Monsters
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Numbers in () are the animal nexus required to summon creature.
Summoning Stones
Summoning stones can be used while engaged in combat. Using them does not require any nexus, positive food level nor does it consume ethereal points (mana). Making them consumes food.
- Bear Summoning Stone
- Armed Orc Summoning Stone
- Giant Spider Summoning Stone
- Tiger Summoning Stone
- Phantom Warrior Summoning Stone
- Fluffy Rabbit Summoning Stone
- Sslessar Summoning Stone
- Yeti Summoning Stone
- Arctic Chimeran Summoning Stone
- Giant Summoning Stone
Summon Behavior
In order to set your summon creature's behavior click on one of your summons with the use icon.
This requires summoning level 30 or higher and brings up the following menu.
The setting is persistent. Creatures already engaged in combat won't change their behavior.
Glyphs
Glyphs are items that allow you to change your shape, and thus getting the advantages and disadvantages of another shape. The production of these glyphs falls under the summoning skill.
Currently one can make and use
There are also Phoenix Glyphs as well but no further details are available.