Difference between revisions of "Irilion"
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===PK=== | ===PK=== | ||
There are several unmarked PK arenas/areas in irilion, as well as plenty of marked ones. Check the encyclopedia ingame for hopefully the most up-to-date list of PK maps, as things do change now and then. | There are several unmarked PK arenas/areas in irilion, as well as plenty of marked ones. Check the encyclopedia ingame for hopefully the most up-to-date list of PK maps, as things do change now and then. | ||
+ | |||
+ | ===Underworld=== | ||
+ | As mentioned above, Irilion has its own underworld. It is larger than Seridia's underworld and may take you longer to get back to where you died. Irilion in general takes alot longer to traverse, so knowing your way around and/or using the portal room will make Irilion life alot easier. |
Revision as of 09:53, 5 November 2008
Contents
Irilion
Irilion is the second continent in Eternal Lands. It is much more dangerous than Seridia.
Getting to Irilion
There are multiple ways to get to Irilion
The conventional way is to take a boat there, but this boat isnt easy to find. First you have to go to a house in White Stone. This house is located at [531,55]. Go into the house and you will see a hole in the ground. Go into the hole and you will end up on a beach on the other side of a rock wall. You have to cross over the water to get to an island, you can either try to find the bridge (its at [479,46]) by clicking around the water, or click on the island in your map.
The second way is to buy a ring for a map in Irilion and use it to get there.
Getting back to Seridia
You can either beam back to Seridia if you havent killed scotty. Or you can go back the way you came, either the boat or the ring. (you will need a new ring)
Note: dying will not take you back to Seridia, there are different underworlds for Seridia and Irilion.
Dangers
There are afew dangers that Irilion presents which Seridia generally does not.
Leaonard (Beta)
Durin the night hours (3:30-0:30), this killer leopard affectionately known as Lenny, may be outside on any map. He ignores Monster Magnetism and is often very powerful, with additional AI for chasing down weak players and running from strong ones.
MM Ignoring Monsters
Afew monsters ignore Monster Magnetism, all of which abide on Irilion. These include Arctic Chimeran, Red Dragon, Black Dragon and Ice Dragon. Fortunately they are all located in Hulda or underground via secrets.
Cold Damage
Afew maps are held in arctic-like conditions, which will cause varying degrees of cold damage. Wearing enough fur clothes will stop the damage.
Heat Damage
While exploring within certain places you may also come across heat damage. This can usually be countered completely by wearing a set of Leather Armour. Leathers also provide protection against the cold.
Other Damage
Much rarer, but be aware of radiation and magic damage. For example, poison gas in parts of Zirakinbar and North-West Aeth Aelfan.
PK
There are several unmarked PK arenas/areas in irilion, as well as plenty of marked ones. Check the encyclopedia ingame for hopefully the most up-to-date list of PK maps, as things do change now and then.
Underworld
As mentioned above, Irilion has its own underworld. It is larger than Seridia's underworld and may take you longer to get back to where you died. Irilion in general takes alot longer to traverse, so knowing your way around and/or using the portal room will make Irilion life alot easier.