Difference between revisions of "Irilion"
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There are multiple ways to get to Irilion | There are multiple ways to get to Irilion | ||
− | The conventional way is to take a boat there, but this boat isn't easy to find. First you have to go to a house in [[White Stone]]. This house is located at [531,55]. Go into the house and you will see a hole in the ground. Go into the hole and you will end up on a beach on the other side of a rock wall. You have to cross over the water to get to an island, the way is clearly indicated by a bridge. | + | The conventional way is to take a boat there, but this boat isn't easy to find. First you have to go to a house in [[White Stone]]. This house is located at [531,55]. Go into the house and you will see a hole in the ground. Go into the hole and you will end up on a beach on the other side of a rock wall. You have to cross over the water to get to an island, the way is clearly indicated by a bridge. On that island, in a cave, speak with [[Sarma]] to complete your journey. |
The second way is to buy a ring for a map in Irilion and use it to get there. | The second way is to buy a ring for a map in Irilion and use it to get there. |
Revision as of 21:20, 25 April 2009
Irilion is the second continent in Eternal Lands. It is much more dangerous than Seridia.
Contents
Getting to Irilion
There are multiple ways to get to Irilion
The conventional way is to take a boat there, but this boat isn't easy to find. First you have to go to a house in White Stone. This house is located at [531,55]. Go into the house and you will see a hole in the ground. Go into the hole and you will end up on a beach on the other side of a rock wall. You have to cross over the water to get to an island, the way is clearly indicated by a bridge. On that island, in a cave, speak with Sarma to complete your journey.
The second way is to buy a ring for a map in Irilion and use it to get there.
Getting back to Seridia
You can either beam back to Seridia if you haven't killed Scotty. Or you can go back the way you came, either the boat from Port Anitora or the ring. (you will need a new ring)
Note: Dying will not take you back to Seridia, there are different underworlds for Seridia and Irilion.
Dangers
There are a few dangers that Irilion presents which Seridia generally does not.
Leonard (Beta)
Durin the night hours (3:30-0:30), this killer leopard Leonard affectionately known as Lenny, may be outside on any map. He ignores Monster Magnetism and is often very powerful, with additional AI for chasing down weak players and running from strong ones.
MM ignoring Monsters
A few monsters ignore the Monster Magnetism Perk or cloak, all of which abide on Irilion. These include Arctic Chimeran, Red Dragon, Black Dragon and Ice Dragon. Fortunately they are all located in Hulda, the furthest points of Imbroglio Islands or underground via secrets.
Cold Damage
A few maps are held in arctic-like conditions, which will cause varying degrees of cold damage. Wearing enough fur clothes will stop the damage.
Heat Damage
While exploring within certain places you may also come across heat damage. This can usually be countered completely by wearing a set of leather armor (Leather Boots, Leather Pants, Padded Leather Armor, Leather Helm). Leathers also provide protection against the cold.
Other Damage
Much rarer, but be aware of radiation and magic damage. For example, poison gas in parts of Zirakinbar and North-West Aeth Aelfan.
PK
There are several unmarked PK arenas/areas in Irilion, as well as plenty of marked ones. Check the encyclopedia in game for hopefully the most up-to-date list of PK maps, as things do change now and then.
Underworld
As mentioned above, Irilion has its own underworld. It is larger than Seridia's underworld and may take you longer to get back to where you died. Irilion in general takes a lot longer to traverse, so knowing your way around or using the portal room will make Irilion life a lot easier.