Difference between revisions of "Instances"
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* Also know as the ''almost pr0'' instance. | * Also know as the ''almost pr0'' instance. | ||
* Waves are: 37 [[Arctic Chimeran]] or 27 [[Cockatrice]], 22 [[Nasparliu]] or 16 [[Giant]], 2 [[Jegos]] or 30 [[Legionnaire Orc]], 1 [[Red Dragon]], 2 [[Cocaral]] | * Waves are: 37 [[Arctic Chimeran]] or 27 [[Cockatrice]], 22 [[Nasparliu]] or 16 [[Giant]], 2 [[Jegos]] or 30 [[Legionnaire Orc]], 1 [[Red Dragon]], 2 [[Cocaral]] | ||
− | * [http://maps.el-pl.org/sites/default/files/Instance_Swamp_Hi-Res_BS.zip Tab-Map (nice to have)] | + | * Maps: [http://maps.el-pl.org/sites/default/files/Instance_Swamp_Hi-Res_BS.zip Tab-Map (nice to have)] |
=== Ice Instance 120+ a/d === | === Ice Instance 120+ a/d === |
Revision as of 12:06, 7 June 2010
Instances
Combat
The information on this page is compiled from the thread on the Eternal Lands Forum.
To use the instance you will need to download and install the respective map at least until the next client update: Ice,Mountain, Swamp
Contents
General Information
This will probably be common for all instances:
Preparation
- There is a dedicated subforum for instances where you can get and post valuable info and organize teams or post your pics.
Entering the Instance
- Go to Morcraven Marsh Battle Hall, there you will find Ilie.
- Before talking to Ilie, talk with the other players and decide which players you want to join to form a group. The group has to be close to Ilie.
- Once you decided that, join a common channel (must be over 1000).
- After you all joined that channel, one player can talk to the NPC and chose to go in the instance, then everyone from that group will go. Groups are determined by channel number, so every member must have the group channel as the active channel.
Inside the Instance
- If you die with a Rostogol Stone, you will respawn at the beginning of the instance.
- If you die without a Rostogol Stone, there is no way to get back to the instance.
- You cannot restock during an instance.
- There are 5 waves of monsters, each one spawning shortly after the current wave monsters are killed.
- There is a new command, called #ii (instance info)
- Logging off from instance and re-logging will put you back in the instance, unless the instance ended
Leaving the Instance
- Instance ends if nobody is logged in or if the time limit of 200 minutes to finish an instance is over
- One can only go in once every 150, 160(mountain) or 180(swamp) hours , use #ii to see how long since your last visit to an Instance.
- You can reduce the waiting time you have left by giving Ilie one of the following:
- 1 Red Dragon Scale - 30 hours
- 1 Serpent Stone - 50 hours
- 1 Invasion Token - all
Specific Information
(Should we make separate pages for each instance?)
Swamp Instance 60-80 a/d
- Also known as n00b instance
- Waves are: Feros/Desert Chimeran (40/30) , Meltean (25/30), Scarba (2), Yeti (3-4), Dilimac (2)
If you get 25 Meltean you get 4 Yeti.
- Guide: Beating the noob instance
- Maps: Tab-Map (nice to have)
Mountain Instance 80-100 a/d
- Also known as advanced instance
- Waves are: Yeti/Forest Chimeran (20/40) , Chitros (40), Japita (2), Nasparliu (8-9), Labagiu (2)
- Maps: Tab-Map (nice to have)
Swamp Instance 100-120 a/d
- Also know as the almost pr0 instance.
- Waves are: 37 Arctic Chimeran or 27 Cockatrice, 22 Nasparliu or 16 Giant, 2 Jegos or 30 Legionnaire Orc, 1 Red Dragon, 2 Cocaral
- Maps: Tab-Map (nice to have)
Ice Instance 120+ a/d
- This instance is the hardest one and known as pr0 instance
- Waves are:
- Maps: Tab-Map (nice to have)
Notes
- Apparently the drops are good
- There are some special "Instances only" creatures