Difference between revisions of "Summoning"

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When summoning in summoning arenas, mana cost for instant summons is halved. The effect is cumulative with the [[Conjurer Perk]] or [[Conjurer Cloak]]. Instant summons consume only 25% of the original mana cost this way.<br/>  
 
When summoning in summoning arenas, mana cost for instant summons is halved. The effect is cumulative with the [[Conjurer Perk]] or [[Conjurer Cloak]]. Instant summons consume only 25% of the original mana cost this way.<br/>  
 
'''Locations on Seridia:'''
 
'''Locations on Seridia:'''
*[[Image:Southern Kilaran 25px.png]] [[Southern Kilaran]] - in the northwest
+
*[[Image:Southern Kilaran 25px.png]] [[Southern Kilaran]] - in the northwest - [45,165]
 
*[[Image:Tahraji Desert 25px.png]] [[Tahraji Desert]] - Matajin Summoning Arena on west island, access from ruins of Matajin
 
*[[Image:Tahraji Desert 25px.png]] [[Tahraji Desert]] - Matajin Summoning Arena on west island, access from ruins of Matajin
 
*[[Image:White Stone 25px.png]] [[White Stone]] - near Grahm's Village - (166, 102)
 
*[[Image:White Stone 25px.png]] [[White Stone]] - near Grahm's Village - (166, 102)

Revision as of 02:29, 4 September 2010

Summoning

Though oft derided for being vile necromancy, the summoners art is a potent force that can quickly turn the tides of any battle.

Facts

  • The Attack and Defense of summons are based on the creature's natural Attack and Defense and the Summoning Level. There is a "cap" at Summoning Level 100, where summons have their natural Defense and twice their natural Attack.
    • Attack = (Creature's natural Attack) * {1 + (Summoning Level / 100)}
    • Defense = (Creature's natural Defense) * (Summoning Level / 100)
    • Example: At Summoning Level 50 a summoned Cyclops (natural Attack/Defense 80/80) will have 120 Attack and 40 Defense.
  • Charm increases the chance to summon two creatures for the price of one, it also increases critical to hit and critical to damage rates for summons. Charm is a Cross-Attribute given by Instinct and Vitality.

NPCs

Perks

  • Conjurer Perk - Mana cost is halved for summoning
  • The Summoner Perk - +10% to your creature's Attack and Defense, as well as +5 to its critical to hit and to damage

Instant Summons

Summoning instant summons requires animal nexuses, a positive food level and consumes ethereal points (mana). While engaged in combat you cannot summon.

Summoning Arenas

When summoning in summoning arenas, mana cost for instant summons is halved. The effect is cumulative with the Conjurer Perk or Conjurer Cloak. Instant summons consume only 25% of the original mana cost this way.
Locations on Seridia:

Locations on Irilion:

Summons list

Animals

Monsters

Numbers in () are the animal nexus required to summon creature. If an ! is listed after number editor questions whether this is correct or not and is requesting confirmation.

Summoning Stones

Summoning stones can be used while engaged in combat. Using them does not require any nexus, positive food level nor does it consume ethereal points (mana). Making them consumes food.

Summon Behavior

In order to set your summon creature's behavior click on one of your summons with the use icon.
This requires summoning level 30 or higher and brings up the following menu.
The setting is persistent. Creatures already engaged in combat won't change their behavior.
SummonMenu.png

Glyphs

Glyphs are items that allow you to change your shape, and thus getting the advantages and disadvantages of another shape. The production of these glyphs falls under the summoning skill.

Currently one can make and use

There are also Phoenix Glyphs as well but no further details are available.