Difference between revisions of "Combat Order"

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(→‎Low Killer Achievement: add invisible rat)
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* [[Brown Rabbit]] / [[White Rabbit]] (2/2)
 
* [[Brown Rabbit]] / [[White Rabbit]] (2/2)
* [[Rat]] / [[Invisible Rat]] (2/3)
+
* [[Rat]]
 +
* [[Invisible Rat]] (2/3) - Note: Invisible rats require [[True Sight]] potion/magic to be seen.
 
* [[Beaver]] (6/6)
 
* [[Beaver]] (6/6)
 
* [[Skunk]] (7/7) - Note: Can [[poison]]
 
* [[Skunk]] (7/7) - Note: Can [[poison]]

Revision as of 18:30, 8 April 2014

See also: Combat, Creature statistics

While this list contains all creatures that have a normal spawn (not invasion/instance-only), not all creatures can be trained on due to limited spawns, respawn times, and more. You may get more experience training with the next lowest creature that gives less experience but has faster respawn or multiple spawns near each other.

The creature's attack and defense, while primary factors, are not the only factors to take into consideration. Some have higher attributes (just like your character attributes) which there is no way to give exact numbers on. This as well as noted items next to creatures may be why a creature with a lower a/d is listed as harder than one with a higher a/d.


Recommended Combat Order (attack/defense in parentheses)

Low Killer Achievement

Medium Killer Achievement


High Killer Achievement


Very High Killer Achievement